Includes bibliographical references (p. -121) and index.
|Statement||by Dongmin Kim, Salim Hariri.|
|Series||Kluwer international series in engineering and computer science -- SECS 633|
|LC Classifications||QA76.9.V5 K56 2001|
|The Physical Object|
|Pagination||xvii, 124 p. :|
|Number of Pages||124|
|LC Control Number||2001046188|
HANDS-ON VIRTUAL COMPUTING offers students as well as professionals the background in virtualization technology needed to advance in today's technology workplace. It provides an overview of virtualization technology with chapters dedicated to the latest virtualization products: VMware Workstation , VMware Server , Microsoft Virtual PC , Microsoft Virtual Server . Virtual computing makes one computer act and perform like many computers. Through virtual computing providers, users can download and use more than one operating system and perform a multitude of functions at the same time through a single mouse click and receive all the benefits of additional programs and hardware without having to purchase or install them on their own : Patti Mckenna. This book incorporates arms-on actions and permits the reader to work with digital computing concepts, using precise-world circumstances to assemble the skills important for a worthwhile career in a laptop business increasingly focused on virtualization. Note: If you're looking for a free download links of Hands-On Virtual Computing. Students learn to implement virtual desktop infrastructures using both VMware Horizon and Microsoft VDI and are exposed to cloud computing environments with VMware vCloud and Microsoft Azure. The book highlights real scenarios with hands-on activities that help students build the skills needed in a computer industry that is increasingly focused.
HANDS-ON VIRTUAL COMPUTING, 2ND EDITION overviews the latest virtualization technology with chapters dedicated to Oracle VirtualBox, VMware Workstation, Microsoft® Hyper-V, and VMware vSphere. Content focuses on virtualization in software-defined data centers. The evolution of modern computers began more than 50 years ago and has been driven to a large extend by rapid advances in electronic technology during that period. The first computers ran one application (user) at a time. Without the benefit of operating systems or compilers, the application. Virtual Computing (VC) concept aims at providing ubiquitous open computing services in analogous way to the services offered by Telephone and Elec trical (utility) companies. The VC environment should be dynamically setup to meet the requirements of a single user and/or application. Monitoring virtual computing technologies for vulnerabilities is essential to securing a network against exploitation. The pervasive implementation of virtual computing technologies complicates vulnerability management and remediation efforts. The Virtual Computing Summary dashboard provides insight into vulnerabilities associated with various virtual computing technologies that may expose an.
The virtual computing lab is designed to provide students who do not have dedicated computers with the various software tools and development environments that are required to complete the labs, projects, and development assignments that are a part of the computer science curriculum. The virtual computing lab is a cloud computing Size: 1MB. Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Monitoring virtual computing technologies for vulnerabilities is essential to securing a network against exploitation. The pervasive implementation of virtual computing technologies complicates vulnerability management and remediation efforts. The Virtual Computing Summary report provides insight into vulnerabilities associated with various virtual computing technologies that may expose an. Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory applications immerse the user in a computer-generated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body.